Gamification of the subject “Technology and Sustainability” in the Degree Program in Animation and Interactive Media

Authors

DOI:

https://doi.org/10.56162/transdigital276

Keywords:

learning, graduate attribute, teaching, gamification

Abstract

The bachelor’s degree in digital Animation and Interactive Media (LADMI), offered at the Autonomous University of Querétaro, Mexico, is an educational option that combines technology, sustainability, and creativity. The Technology and Sustainability course is part of the humanistic axis of the LADMI. This study describes the course gamification proposal. While sustainability is not the focus of the program, there is an opportunity to integrate sustainable practices into the creative process and foster a responsible mindset towards the environment and society. It begins with the description of the subject. The design explains the desirable profile and the contribution to the student's graduation attributes upon completion of the course, as well as the relationship it may have with interest groups. It is proposed to gamify by adjusting to the Positive Emotions, Engagement, Relationships, Meaning and Achievement (PERMA) model. Finally, collect some opinions about the model for later improvements.

References

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Autor de correspondencia

El autor de correspodencia se identifica con el siguiente símbolo: *

Published

25-10-2023

How to Cite

Álvarez Junco, S., Fernández Malváez, J. de J., & Morales Hernández, L. A. (2023). Gamification of the subject “Technology and Sustainability” in the Degree Program in Animation and Interactive Media. Transdigital, 4(8), 1–17. https://doi.org/10.56162/transdigital276

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Research reports

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